21/06/2005

Tutorial Part 1: Materials IS OUT!

Finally!The first tutorial of the Arch-life series is downloadable by clicking on the link at the left. You can follow the steps to learn how to create your own textures and materials for later use in Hammer...

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16/06/2005

Barcelona: pic 6

the famous patio with the pond... I look aggressive with my crowbar ? ;-)

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Barcelona: pic 5

Here I will add the Famous furniture (Barcelona Pavillion chair) later, good tutorial in perspective... :-p

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Barcelona: pic 4

Lacks the statue? Well... this is a good exercise to model a statue in Sketchup or Max or XSI and export it to Hammer ;-)Anyone interested?

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Barcelona: pic 3

The lighting is pure radiosity, no direct artificial light

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Barcelona: Another pic

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Less is more

I'm busy working on my first tutorial for Hammer, based on the iconic Barcelona Pavillion by Mies Van der Rohe (1929). The model in itself is very simple (less is more, said the Architect), but covers every kind of modelling problematics you coud encounter (texture and material making, ground, wall brushes, water planes, glass, furniture, skybox, etc.). I will post it here when it will be finished, in a few days. Here are some screenshots of the work in progress...

10:22 Écrit par ryo | Lien permanent | Commentaires (3) |  Facebook |

09/06/2005

Yes!

I finally succeeded in exporting props (static object models) in the Vals map! Furniture will be available soon... I'm studying how to make them movable now...

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07/06/2005

VALS pic5

the main staircases

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VALS pic4

From the central pool towards the main staircases

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VALS pic3

The famous central pool's blue skylights

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VALS

Another pic, exterior this time...

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VALS thermal baths

Recently I've begun the conversion of my old HL1 version of Vals Baths in HL2 Source engine... Here are a pic of the new map.Architect: Peter Zumthor (switzerland)Location: Vals, Switzerland.

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A new place for architects gamers is born!

I love modern architecture. I love video games too. There's a lot of sites talking about FPS (first person shooters) games and modding (custom modified games - usually by a fanbased community) BUT I never found out any modern architecture related topic. I modeled some examples of buildings I liked in the Half-Life game engine, and now with the arrival of Half-Life2, I decided to convert the maps (3D worlds) towards this new and more powerful 3d engine, called Source.This place is reserved for people who love architecture AND gaming...Later I'll set a download section of the maps. Wait n see!

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